Netflix’s Dark Crystal : Age of Resistance was a worldwide effort from DNEG TV. As the sole vendor, DCAOR was principally lead out of London, but it would grow over the course of a year to include work from every site including Canada, India, and our team in Los Angeles.
Though we were responsible for various bodies of work throughout the series, our largest chunk would be developing the look for and compositing the Caves of Grot.
Split over multiple episodes, we would see our practical puppets integrated to fly through an underground cave network, full of blue glowing moss, cave cities, and a handful of various creatures. The development of the looks was a close effort between my team in LA and our supervisors in London, as well as the director and producers.
The comp team made heavy use of Nuke particles in these scenes, from the wooshing clouds, and the dusty particles we see in the earlier caves, to the blue fireflies and atmospheric smoke and mist seen in the later blue areas. Deep compositing was used to help blend everything in Z space through the cave network, and tools were developed in-house or co-opted from the London team to speed up these processes.
For many shots the team needed to devise ways to make the puppetry and camera moves from the original plates feel more organic and dynamic. For some this meant added camera shake from the wind buffeting. Others would see the team blend between the practical puppet and a CG double that could fly and move more freely. Often CG wings, and face augmentations were added to fill out the movements and add some extra reality.