This shot included a landing Quinjet, but also required a full ceiling replacement build and background cleanup. Cleanup and roto of the character were done in Nuke. The hole and outer buildings were matte-painted and geo was built in Nuke to projec
 Original plate showing stand-in boxes for the Quinjet and the ceiling without any holes.
 This close-up follows soon after the shot above.  We see the Quinjet in detail, both inside and outside.  This shot required background cleanup to remove the pole, then received 3 main quinjet elements; the interior passes, the exterior pa
 Original plate showing the ramp and equiptment that was replaced with the CG quinjet.
 This shot was typical of the many Quinjet flying shots.  A matte painted background was created and projected onto a skybox and rough ground geo in Nuke.  The Quinjet and FX elements are then comped on top, with FG haze/clouds built in Nuk
 Alternate view of a flying Quinjet, with an alternate build to the one above.  Since we are moving so quickly through this scene, instead of matte-painting the background plates, the ground and clouds were created in Terragen and rendered as el
 Again we see the use of a matte-painted background here, although I have also created some more rough geo for the foreground hills. This shot also has some additional FX work in the blowing grass that was added as a separate element and the volumetr
 Matte-painting background projected onto rough geometry for the hills.   Clouds are added 2D elements, and the snow is done in comp.
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